Games of Architecture, Volume 66, Issues 5-8
Wiley, May 17, 1996 - Architecture - 96 pages
This issue focuses on the development of architectural theory and processes of designing and explores the way in which they develop and twist perceived ideas. The contributors consider the work of architects and others in associated disciplines derived from games - games of chance, association, rules, potential, fiction and paradox. Issues surrounding the production of work are discussed by Jennifer Bloomer, Ala Chiraida, Michael Sorkin, Mark Cousins, Atsuishi Kitagawara and others.
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Jane HarrisonDavid Turnbull
ALGORITHMS OF BEAUTY Heidi Gilpin 9 LIGHT NESS a topos
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algorithm application Arakawa and Madeline architect Architectural Design Armand Schwerner artists back numbers become being-in-language Bergen op Zoom Berlin Cambridge ceiling centre Christine Wertheim Claire Robinson Clough Williams-Ellis colour composition construction cultural cybersex developed dream electronic ence exhibition G Deleuze gallery garden glyph Gowanus Canal Helsinki Hypertextual Hypertextual Picturesque images installation Japan Key words Lacan landing sites landscape language language-game limit listed building located Madeline Gins material ment modern MORPHOLO museum nature negotiation objects odour olfactory Oulipo Outsider art paradoxically Paul Virilio pavilion Philip Johnson photographs play possible Post-Modern potential programmes Project Row Houses proposed QUADRATURA rate I wish reality relation represent representation reversible destiny sense SHOGAWA Shotgun House signifier smell space spatial square Stereotomic Street structures surface Tablet tiles tion urban W+W W+W W+W wall wish to subscribe Zone