Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers

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"O'Reilly Media, Inc.", Jul 14, 2010 - Business & Economics - 290 pages
15 Reviews

Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming.

This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming.

  • Overcome conflict and increase engagement with team-oriented games
  • Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques
  • Improve understanding by role-playing customer and user experiences
  • Generate better ideas and more of them, faster than ever before
  • Shorten meetings and make them more productive
  • Simulate and explore complex systems, interactions, and dynamics
  • Identify a problem's root cause, and find the paths that point toward a solution
 

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LibraryThing Review

User Review  - newtonco - LibraryThing

Brainstorming is supposed to unleash a great torrent of team creativity. In reality, teams that have been together a little too long, fall easily into brainstorming ruts. The same people talking in ... Read full review

LibraryThing Review

User Review  - davidloertscher - LibraryThing

Carrying the idea of an information literacy model familiar to teacher librarians, here is a work from the gamer’s mink on solving problems in business. In this version, the authors present their 7Ps ... Read full review

Contents

Chapter 1 What Is a Game?
1
Chapter 2 10 Essentials for Gamestorming
15
Chapter 3 Core Gamestorming Skills
27
Chapter 4 Core Games
53
Chapter 5 Games for Opening
77
Chapter 6 Games for Exploring
137
Chapter 7 Games for Closing
231
Chapter 8 Putting Gamestorming to Work
253
Index
259
Acknowledgments
265
About the Authors
267
Colophon
268
Copyright

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