Getting Great Guitar Sounds

Front Cover
Hal Leonard Corporation, 1998 - Music - 76 pages
The first edition of Getting Great Guitar Sounds has helped thousands of guitarists get a basic handle on shaping their sound. This second edition had been expanded to cover modern multi-effectors, amp simulators, and advanced effect rigs in the same easy-to-understand language. To make getting started even simpler, Ross now lists his favorite effects and tells why they will provide most of the sounds guitarists will need.
 

Selected pages

Contents

Introduction to the Second Edition
What Is Great Guitar Sound
The Guitar
The Electric Guitar as an Acoustic Instrument
1
HEADSTOCKS
2
TUNING MACHINES AND TUNING
3
THE NUT
4
NECKS
6
ANALOG DELAY
35
REVERB
38
APPLICATION
39
CHORUS FLANGING AND OTHER PITCHDELAY EFFECTS
40
FLANGING
41
PITCH SHIFTING
42
Tricks Of The Trade
43
Putting It All Together
45

BODIES
8
PICKS AND STRINGS
9
THE SETUP
12
The Electric Guitar as an Electric Instrument
15
WIRING SYSTEMS
18
THE AMPLIFIER
20
THE EFFECTS
25
Distortion and Sustain
27
DISTORTION
29
Ambient Effects
33
TAPE DELAY
34
THE CHAIN OF COMMAND
46
STEREO
47
ADVANCED RIGS
49
WHEN NOT TO USE EFFECTS
51
Live vs The Studio
53
The Vintage Advantage
55
VINTAGE AMPS
56
A Final Note
57
How Did They That Sound?
59
My Favorite Effects
65
About the Author
67

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