Glorantha: the Second AgeCovering the Second Age of Glorantha, this full colour sourcebook is the essential guide to the classic RuneQuest setting. This book will place Games Masters and players alike straight into this world, allowing them to visualise the places they visit as no world book has yet done. No settlement will feel like 'just another town' in Glorantha, as players travel across the wilderness in the search for Runes, glory and ultimate power. |
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Contents
Section 1 | 2 |
Section 2 | 15 |
Section 3 | 32 |
Section 4 | 65 |
Section 5 | 82 |
Section 6 | 84 |
Section 7 | 87 |
Section 8 | 92 |
Section 9 | 95 |
Section 10 | 103 |
Section 11 | 124 |
Section 12 | 125 |
Section 13 | 128 |
Common terms and phrases
Abiding Book aldryami Arkat battle Brithini Brithos called Carmanians Chaos city’s clan Council cultures Dara Happa Dawn Age deity Dragon Pass dragonewts dragonspeaker Duke dwarfs Earthmaker elfs Emperor Empire of Wyrm’s Empire’s enemies Ernalda fight fighting find fire first fleet Gbaji Genertela Glorantha God Learners goddess gods Gold-Beard Guildertown Gurek Runespear Hero Plane HeroQuesting hire adventurers Hrestol hsunchen human Ilotos imperial influence interim administrator island Jrustela Jrusteli King Kralorela Kralori Kustria Kustria Kustria Kustria land leaders Learner sorcerers live Loskalm magic Malkioni Marvelmaze mercenaries Middle Sea Empire missionaries mostali mystical myths nobles Nysalor officials Orlanthi Otherworlds pagan Pamalt Pamaltela Pelorian Pentan Player Characters political priests raids Ralios realms Rightness Army Rinliddi rule RuneQuest Runes Safelster Second Age secrets Seshnegi Seshnela shamans ShangHsa sorcerers spirits Teshnan Teshnos theist timinits trade tribes trolls Umathela Vithelan Waertagi war bands warriors worship wyrmfriends Yelm Zistorite Zzabur