Go Girl!.: Robots gone wild!, Volume 1

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Dark Horse, 2006 - Juvenile Fiction - 183 pages
Two feature-length stories in one volume! Video games can get too realistic, as the flying teenager, Go Girl! discovers in "Prisoners of the Machine," when she and her friends find themselves trapped inside a computer, menaced by giant anime-robots! And in "Double Trouble," Go Girl!'s arch-enemies create a robot that looks just like her, except that it has the mind of a master criminal! How can our heroine convince the cops that she didn't rob that bank, when everyone saw her do it? Plus, Go Girl!'s sidekick, Haseena, tired of always being rescued by the flying teen, takes up sleuthing herself in "Haseena Ross, Girl Detective."

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Go Girl! Robots Gone Wild

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In this engaging mashup of superheroes and teen chick lit, young Lindsay Goldman, a.k.a. Go Girl, inherited the ability to fly from her retired superheroine mom (seeGo Girl, LJ 3/1/03), and mom ... Read full review


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