God from the Machine: Artificial Intelligence Models of Religious Cognition"God from the machine" (deus ex machina) refers to an ancient dramatic device where a god was mechanically brought onto the stage to save the hero from a difficult situation. But here, William Sims Bainbridge uses the term in a strikingly different way. Instead of looking to a machine to deliver an already known god, he asks what a computing machine and its simulations might teach us about how religion and religious beliefs come to being. Bainbridge posits the virtual town of Cyburg, population 44,100. Then, using rules for individual and social behavior taken from the social sciences, he models a complex community where residents form groups, learn to trust or distrust each other, and develop religious faith. Bainbridge's straightforward arguments point to many more applications of computer simulation in the study of religion. God from the Machine will serve as an important text in any class with a social scientific approach to religion. |
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Inhalt
Simulation | 1 |
Segregation | 17 |
Recruitment | 37 |
Fellowship | 57 |
Trust | 75 |
Cooperation | 95 |
Faith | 115 |
Culture | 135 |
References | 161 |
171 | |
177 | |
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actually agents Association average Bainbridge Balance bargain become begin behavior beliefs bonds called Catholics chance chapter Christian cognitive communication compared complex computer simulation conversion cooperation culture Cyburg decision denominations described double-crossing effect energy error example exchange exchange partners exist experience explanations explore fact faith false Figure follow four give given groups happens human increase individual input intelligence interaction keep kind learning limited live majority means memory registers mind mouse move movement natural neighbors neural Nice outreach particular Pavlov percent person population positive possible probability problem produce Protestants random recruitment reject religion religious represents residents rewards round rules satisfied seek segregation selects shows simple simulation social social network society solve Stark strategy supernatural Table theory town triads turn units variance
Verweise auf dieses Buch
Handbook of Research on Agent-Based Societies: Social and Cultural ... Trajkovski, Goran,Collins, Samuel G. Eingeschränkte Leseprobe - 2009 |