Good video games + good learning: collected essays on video games, learning, and literacy

Front Cover
P. Lang, 2007 - Education - 194 pages
This book discusses a broad range of topics concerning video games, learning and literacy. These include the ways games can marry pleasure, learning and mastery through the sense of ownership, agency and control players enjoy when gaming, as well as controversial issues surrounding games. The book explores relationships between values, identity, content and learning, and focuses on how to understand and explain many young people's differential experiences of learning in gaming and schooling respectively.

From inside the book

What people are saying - Write a review

We haven't found any reviews in the usual places.


Pleasure and learning
Good and bad

12 other sections not shown

Other editions - View all

Common terms and phrases

Bibliographic information