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Lines and Linear Functions
Systems of Equations and Matrices
A Geometric Approach to Linear Programming
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1-Var Stats 4:nedian 7:randBin accessed by pressing arithmetic progression augmented matrix binompdf ClrHome column compute the probability corner point corresponds to shading DICE program Disp PRESS ENTER EDIT End End ENTER TO CONT finite mathematics followed by ENTER found by pressing Func Gauss-Jordan Geometric Progressions GRAPH window graphing calculators highlighting MATH home screen inequality input the values intersect command invNorn least squares line LinReg(ax+b lvalue Markov Chains menu Motl Mott MRTH normal curve normal distribution NRMES Pause Goto pivot element PIVOT program place the cursor point of intersection present value press ALPHA Press CALC press GRAPH press MATRX pressing PRGM probability distribution PROGRAM:LSQ FnOff reverse shading corresponds row+ rowSwap RREF scrolling Section 3.1 simple program Simplex Method simplex table SLOPE solution set solve for PV standard deviation Tan's Example TVM Solver up/down arrow keys values shown Vscl=l Xres=l window dimensions ZOOM ZTAB