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Lines and Linear Functions
Systems of Equations and Matrices
A Geometric Approach to Linear Programming
4 other sections not shown
1-Var Stats 6:randNorn 7:randBin accessed by pressing arithmetic progression augmented matrix BEGIN To find binomcdf ClrHome column compute the probability corner point corresponds to shading DICE program Disp PRESS ENTER EDIT End End ENTER TO CONT finite mathematics followed by ENTER found by pressing Gauss-Jordan Geometric Progressions GRAPH window graphing calculators highlighting MATH home screen inequality input the values invNorm least squares line Markov Chains MATH NUM CPX menu normal curve normal distribution Pause Goto payments pivot element place the cursor Plot3 Ploti Plot2 Plotl point of intersection present value press ALPHA Press CALC press GRAPH press MATRX pressing PRGM probability distribution PROGRAM:LSQ FnOff Func PROGRAM:SLOPE reverse shading corresponds right of PV row+ RREF scrolling Section simple program Simplex Method simplex table slope solution set solve standard deviation Tan's Example TVM Solver values shown window dimensions Xscl=l ZOOM ZTAB