Group Games in Early Education: Implications of Piaget's TheoryBased on Piaget's theory, this book discusses the educational value of group games for the young child's social and intellectual development, suggesting ways to select or modify both new and familiar games to make them more appropriate for children's learning. Part 1 of the book provides a theoretical introduction to what is meant by good group games and to why, according to Piaget's theory, these games have tremendous educational value. Part 2 gives concrete examples of games, details the teacher's actions in these games, and provides specific directions for playing many variations of eight basic types of games: aiming, races, chasing, hiding, guessing, cards, verbal commands, and board games. Part 3 begins with a chapter devoted to the issue of competition in group games, including discussion of educators' reasons for objecting to competition in group games, ways in which competitive games can contribute to children's development, and principles of teaching competitive group games. Following this, a discussion of some principles of teaching deriving from Piaget's theory and applying to all group games is presented. Part 3 concludes with pointers for each type of game presented in part 2. Finally, a review of the major pedagogical concepts of Piaget's theory is appended. (Author/MP) |
Contents
What Are They? | 3 |
Chapter 2 Why Use Group Games? | 11 |
Chapter 3 Types of Group Games | 29 |
Copyright | |
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Common terms and phrases
actions activity adult power aiming games Anita answered autonomy ball base begin behavior blindfolded block board games Candy Land card games Cathy chair Chapter chase Cherry-O child children play Chinese Checkers Chutes and Ladders circle classroom clothespins cognitive Constance Kamii construct constructivism coordination Crazy Eights decenter decide discussed Duck egocentric Emanuel Eron example exchange feel four four-year-olds Franka group games guess hand heteronomy hide hider idea Inhelder intentions involves Jack Jackie Jody Kamii Kitty Wants logico-mathematical looked marbles marker Maurice Meeney monkey bars move Musical Chairs NAEYC object Parcheesi partner person Piaget Piaget's theory picture cards piece pile play the game possible problem race relationships Rheta DeVries Richard Rudy rules saying shown in Figure situation someone spatial suggested tail teacher asked tion tried turn Wants a Corner winner winning young children