Guia Oficial 3ds Max
Learning 3ds Max 2010 Foundation for Games is the key to unlocking the power of Autodesk 3ds Max, directly from the creators of one of the world's most powerful 3D animation and effects software products. Get hands on experience with the innovative tools and powerful techniques available in the new version of 3ds Max, through all new project-based lessons. Projects will include valuable game assets and examples. Topics will include modeling, animation, materials & mapping, rendering.
Autodesk will be contributing assets (models and images) from high-profile studios. The DVD will include: bonus short films, demos, hotkey reference, free models from turbosquid, a $160 value.
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3D space adjust Align animation apply assets Autodesk 3ds Max axis basic block box primitive button center chamfer change choose color Command Panel concept image corner cylinder default dialog box edge loops Edit UVW window Editable Poly editable polygon objects environment extended primitive Extrude file game game artist Geometry option grunge High Moon Studios highlighted hotkey icon Ifyou interface keyboard keyframes layers learn the following lesson light LMB and drag LMB click LMB drag look Main toolbar menu mesh modeling modifier stack Modify tab move the mouse Move tool number ofour painting Perspective viewport piece pivot plane platform press project prop radiosity radius Rename render Rotate Save your scene scanline renderer select shadows shape sky dome Slider Snaps software standard primitive submenu subobject mode surface texture map texture painting traditional animation trim Unwrap UVW modifier UV chunks UVW unwrapping vertex vertices walkway want WheelScoop width