Guide to Computer Animation: for tv, games, multimedia and web

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Taylor & Francis, Nov 12, 2012 - Art - 264 pages
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Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artists and media production students. It is lavishly illustrated with inspirational colour throughout to show you what you can achieve.

Whether you want to create moving digital imagery for TV, computer games, or new media you need to understand the production and creative processes, the constraints of each and how they fit together. Ensure you have all you need at your fingertips to compete in this fast-moving arena with this unique book and web package.

www.guide2computeranimation.com provides the moving imagery outcomes of some of the animation discussed in the case studies chapter, where top FrameStore-CRC and 3 Ring Circus creatives give you their invaluable behind the scenes perspectives.

In addition there are non-software specific 3D tutorials and direct links to a comprehensive range of related websites with further downloadable resources to make sure you stay up-to-date.

Marcia Kuperberg is Deputy Head of the School of Media, Arts & Technology, West Herts College, UK. Contributions are also included from Martin Bowman, Rob Manton and Alan Peacock.
 

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Contents

Themechanism tomake moving pictures
1-9
2Dcomputer animation
1-32
Bitmap images and vectors
1-41
Frame rate Datarates and bandwidth
1-62
Linkedhierarchies
1-77
Introduction
1-84
Constructing the basicroom
3-8
The storyboard
3-11
TechTV
6-18
TheMovie Network
6-38
Super…cran
6-66
Chapter 7
6-86
Using camera angles and framing to tell a story
7-16
Stylization and realism
7-26
Conclusion
7-41
Exercises and 3D modeling project tutorials based on Chapter 5
7-54

Paying attention tomaterials Paying attention to lighting your scene Finetuning the effects of lights used in your scene
3-74
an everyday experience
4-10
Approaches andworking methods
4-33
Howis a game made? Animation inthe computer games industry
6-4

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