Hacker's Guide to Project Management
Managing a software development project is a complex process. There are lots of deliverables to produce, standards and procedures to observe, plans and budgets to meet, and different people to manage. Project management doesn't just start and end with designing and building the system. Once you've specified, designed and built (or bought) the system it still needs to be properly tested, documented and settled into the live environment. This can seem like a maze to the inexperienced project manager, or even to the experienced project manager unused to a particular environment.
A Hacker's Guide to Project Management acts as a guide through this maze. It's aimed specifically at those managing a project or leading a team for the first time, but it will also help more experienced managers who are either new to software development, or dealing with a new part of the software life-cycle.
The book will also be useful to designers and architects, describing important design techniques, and discussing the important discipline of Software Architecture.
This new edition:
What people are saying - Write a review
We haven't found any reviews in the usual places.
Procurement Buying It In
Other editions - View all
analysis and design AntiPatterns architect architecture benefit budget build business processes can’t change control class model communication complete components configuration constraints contract cost create database define deliver deliverables describes detail diagram DSDM Edward Yourdon effort entity-relationship modelling environment errors estimates example eXtreme Programming formal functions going identify implementation important integration life-cycle maintain maintenance meet objectives options organisation overall pattern Peopleware phases probably problems programming progress projects fail properly prototypes Quality Plan Rapid Application Development requirements responsibilities risks skills software development Software Project Management solution someone source code specific stage standards Strategy structured methods supplier sure target tasks technical techniques testers testing there’s things timescales Tom DeMarco understand unit test update user documentation waterfall waterfall method What’s Wicked Problems won’t Writing Solid Code you’re