Halo and Philosophy: Intellect Evolved
Since the Doom series, First Person Shooter (FPS) videogames have ricocheted through the gaming community, often reaching outside that community to the wider public. While critics primarily lampoon FPSs for their aggressiveness and on-screen violence, gamers see something else. Halo is one of the greatest, most successful FPSs ever to grace the world of gaming. Although Halo is a FPS, it has a science-fiction storyline that draws from previous award-winning science fiction literature. It employs a game mechanic that limits the amount of weapons a player can carry to two, and a multiplayer element that has spawned websites like Red vs. Blue and games within the game created by players themselves.
Halo's unique and extraordinary features raise serious questions. Are campers really doing anything wrong? Does Halo's music match the experience of the gamer? Would Plato have used Halo to train citizens to live an ethical life? What sort of Artificial Intelligence exists in Halo and how is it used? Can the player's experience of war tell us anything about actual war? Is there meaning to Master Chief's rough existence? How does it affect the player's ego if she identifies too strongly with an aggressive character like Master Chief? Is Halo really science fiction? Can Halo be used for enlightenment-oriented thinking in the Buddhist sense? Does Halo's weapon limitation actually contribute to the depth of the gameplay? When we willingly play Halo only to die again and again, are we engaging in some sort of self-injurious behavior? What is expansive gameplay and how can it be informed by the philosophy of Michel Foucault? In what way does Halo's post-apocalyptic paradigm force gamers to see themselves as agents of divine deliverance? What can Red vs. Blue teach us about personal identity?
These questions are tackled by writers who are both Halo cognoscenti and active philosophers, with a foreword by renowned Halo fiction author Fred Van Lente and an afterword by leading games scholar and artist Roger Ngim.
What people are saying - Write a review
We haven't found any reviews in the usual places.
Who Is Master Chief?
Why Plato Wants You to Play Halo
The Initiatory Journey to Legendary Play
Personal Identity in Blood Gulch
The Plasma Grenade Is the New Razor Blade
Whats Wrong with Camping?
What Would Foucault Think about Speed Runs
Would Cortana Pass the Turing Test?
Dont Look Now the Boogeymans Behind
actions actually aesthetic self-fashioning alien apocalypses Arbiter Artificial Intelligence avatar behavior Bodhisattva campers character Combat Evolved Cortana Covenant covering value create culture divine Edited emotional enemies epic ethical evaluation example expansive gameplay fantasy fighting Flood forces Forerunners Foucault game design game’s gamer goal God’s grenade Halo games Halo series Halo universe Halo’s human immersion interactive John kill lives Locke’s Lotus Sutra machinima Master Chief means mimesis MJOLNIR MJOLNIR armor movie multiplayer narrative O’Donnell ODST otherworldly Person Shooter personal identity Philosophy Pillar of Autumn Plasma Rifle Plato player playing Halo possible worlds practice question Ringworld Rookie rules scenario science fiction seagulls sense skill soldiers sound space Spartan spawn camping speed running Stoic story strategy there’s Theseus’s ship things thought experiments tion Turing Test understand UNSC videogames VOLUME weapon What’s Xbox