Head First C#

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"O'Reilly Media, Inc.", Dec 26, 2008 - Computers - 738 pages
Do you want to learn C#? Programmers around the world have learned that C# lets them design great-looking programs and build them fast. With C#, you ve got a powerful programming language and a valuable tool at your fingertips. And with the Visual Studio IDE, you ll never have to spend hours writing obscure code just to get a button working. C#, Visual Studio and .NET take care of the grunt-work, and let you focus on the interesting parts of getting your programs written. Sound appealing? Unlike other C# books, which just show you examples and expect you to just memorize them and move on, Head First C# gets you writing code from the beginning. You're given the tools you need, and then you're guided through fun and engaging programming projects. You'll build programs to play a card game, explore a house, and help lazy programmers manage their sick day excuses. But it's not all fun and games: you'll build business applications too, like a contact database and a program to help a party planner estimate her dinner parties. You'll build a dungeon role-playing game and a fully animated, colorful simulation of a beehive. And by the end of the book, you'll build a fast-paced, full-featured retro Invaders arcade game. Make no mistake: by the time you're done with Head First C#, you'll be able to build full-scale, complex, and highly visual programs. And you'll have all of the C# tools you need to tackle almost any programming problem that comes your way. Head First C# is built for your brain, using the revolutionary approach that was pioneered by the highly acclaimed and popular Head First series. You'll never get that bored, "eyes glazed over" feeling from Head First C#, because it guides you through one challenging project after another until, by the end of the book, you're a C# rock star! Here's what you'll learn: Core C# programming concepts How to use the Visual Studio 2008 IDE to build, debug and run your programs Important .NET 3.5 features, including generic collections, Windows forms, GDI+ graphics, streams, serialization and more Using object oriented programming concepts to help you build well-designed programs How to build robust applications with good error handling The latest C# 3.0 features, including LINQ, object and collection initializers, automatic properties, extension methods and more Throughout the book, you'll confront and conquer advanced C# concepts. Some of the most mysterious ideas are demystified and explained with clear examples: how Unicode works, events and delegates, references versus value types, the stack versus the heap, what's really going on with garbage collection, and more. Thousands of readers have learned C# using this innovative book, including: Beginning programmers who want to learn programming from the ground up More advanced programmers who are proficient in another language (like Visual Basic, Java, SQL, FoxPro) and want to add C# to their toolbox Programmers who understand basic C# syntax, but are still looking to get a handle on how objects work Anyone who's tried to learn C#, but had to deal with books full of dull examples and nothing but boring console applications Lots of people who just want to learn how to build cool games! Head First C# is built to work with any version of Visual Studio 2008, including the free express edition. (It can also can be used with any version of Visual Studio 2005.)

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Review of Head First C#

User Review  - Borders

A couple weeks ago, I was thinking that for self-training, it'd be really cool to find a C# book either already marked up or one that had arrows pointing to certain parts of C# code, explaining those ... Read full review

Head First

User Review  - Fiagdon - Borders

This book can be read just for fun and can be in order to obtain real knowledge. Not by reading typical description of language structures, but participating in amazing quest. Read full review


Get Productive with C
Its All Just Code
Objects Get Oriented
Types and References
Interfaces and Abstract Classes
Enums and Collections
Exception Handling
Events and Delegates
Review and Preview
Controls and Graphics
The Death of an Object

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About the author (2008)

Jennifer Greene studied philosophy in college but, like everyone else in the field, couldn't find a job doing it. Luckily, she's a great software tester, so she started out doing it at an online service, and that's the first time she got a good sense of what project management was. She moved to New York in 1998 to test software at a financial software company. She managed a team of testers at a really cool startup that did artificial intelligence and natural language processing. Since then, she's managed large teams of programmers, testers, designers, architects, and other engineers on lots of projects, and she's done a whole bunch of procurement management. She loves traveling, watching Bollywood movies, drinking carloads of carbonated beverages, and owing a whippet. For more information about Jennifer, Andrew Stellman, and their books, visit http://www.stellman-greene.com.