History of Digital Games: Developments in Art, Design and Interaction

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CRC Press, 16 mar 2017 - 271 páginas

The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when," but "how" and "why." Andrew Williams takes the first step in creating a comprehensive survey on the history of digital games as commercial products and artistic forms in a textbook appropriate for university instruction. History of Digital Games adopts a unique approach and scope that traces the interrelated concepts of game design, art and design of input devices from the beginnings of coin-operated amusement in the late 1800s to the independent games of unconventional creators in the present. Rooted in the concept of videogames as designed objects, Williams investigates the sources that inspired specific game developers as well as establishing the historical, cultural, economic and technological contexts that helped shape larger design trends

 

Índice

Acknowledgments
1914
A Gathering of Games and Amusements at the Penny Arcade
1927
Postwar Mechanical and Electromechanical Game Design
1938
Games as Experiments 19121977
1949
The Hacker Ethic and Games
1966
Early Commercialized Digital Games 19711977
Adapting Electromechanical Games to the Digital Arcade
The Golden Age Arcade 19781984
Home Computers 19771995
Flight and Vehicle Simulations on Computers
The Mouse and Computer Games of the Later 1980s and 1990s
Japan 2D Game Design and the Rebirth of Consoles
Japanese Companies Transition to the Home
16Bit Consoles Marketing and Game Design
Early 3D and the Multimedia Boom 19891996
RealTime 3D and Spatial Realism

The End of the Golden Age Arcade
Competition in the Home Market
Beyond the Arcade
Contemporary Game Design 1996Present
Games and Game Design in the New Millennium
Beyond

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Sobre el autor (2017)

Andrew Williams, Ph.D., is an Assistant Professor of Art and Design History at the University of Wisconsin-Stout in Menomonie, Wisconsin. He teaches a variety of graduate and undergraduate courses on digital games, fine art and design history. Williams also established and curated the vintage game collection of the Gaming and Digital Innovation Lab at UW-Stout in addition to maintaining his own catalog of games, game hardware and input devices.

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