How to Cheat in 3ds Max 2010: Get Spectacular Results Fast
**How to Cheat in 3ds Max - updated for latest rev of Max (under NDA)**
Need to get results with 3ds max fast? Why take months to learn every button in 3ds max when you can create great visuals with just a few key tools? Learn to create quick yet stunning special effects, and animated characters with the fastest techniques possible. Need convincing grass, trees, water, shadows? You can use the memory-hogging methods that choke your display and take forever to render, or you can get it done bing-bang with this book. When you need an animated character you can spend days fiddling with polygons, or you can use this book to put it together in minutes and get the entire project done in a day. How to Cheat in 3ds max includes a host of time-saving techniques as well as little-known tools that will make you look like an expert in no time flat. This book is for busy professionals who need to get it done right, but also need it done fast.
This rev of the book will have higher-end cheats (for Intermediate users) geared towards greater realism in images, and game-centered cheats.
The DVD includes scene files and bitmaps used to illustrate the cheats, also music files, organizational samples, and instructional Camtasia movies of Michele where Michele showing some of the trickier techniques.
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3ds Max ActiveShade adjust apply Auto Key background bead Biped bitmap bone bounces bump map button camera chapter character model choose color coordinate system create curve Dummy object edges Editable Poly effect elements Environment Extrude footsteps frame glass Highlights HOT TIP I N T E R L U D E Ifyou keyframes layer light source look match Material Editor Materials and Mapping MAXScript Mental Ray materials Mental Ray renderer menu mirror Motion panel Normal mapping NURBS omni light option parameter wiring Parameters rollout path Perspective Photoshop pick pivot point plane polygons ProBoolean Ray Traced reference images reflection Reflection map Refraction right-click rotate scale Scanline Renderer scene screen selected object Shadow Map shadow-casting shape slider spline sub-object level surface technique texture map there’s tool toolbar transparent TurboSmooth modifier UVW Map modifier vertex vertex colors viewport window wireframe