How to Draw Comic Book Heroes and Villains
"How to Draw Comic Book Heroes and Villains" contains everything you need to know about creating super-powered images, and gives you the inside scoop on the comic book biz. Comics luminaries Frank McLaughlin, Gray Morrow, Frank Springer, and Alexander Morrissey reveal the secrets of drawing heroic anatomy, designing powerful and convincing fight scenes, inventing really bad villains, using special effects techniques, interpreting a script, depicting advanced weaponry, and much, much more. You'll learn what to include in a winning portfolio, the shortcuts to landing your first job, and how the business really works. Also featured is an exclusive interview with Jim Salicrup, the renowned former Marvel editor and now associate publisher and editor-in-chief of Topps Comics, who shares his insights on the business, revealing the qualities that he and other comic book editors look for when hiring new artists. Every comic book fan, collector, and artistic hopeful will find this essential reference impossible to put down.
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angle appear Artist Frank McLaughlin assault vehicle background bad guys body bones brush Captain America character's chin colorist comic book artist comic book field comic book heroes comic book illustration comic book publisher Conan the Barbarian costume create the illusion curve DC Comics dramatic drawn EDITOR effective establishing shot example explosion eye level eyeball eyebrows face Fantastic Four feeling Femme Fatale fight scene figure fingers fist folds Frank Springer give Gray Morrow HAIR STYLES hand poses Hart head hero's heroic hips horizon line ink line inker Jim Salicrup light source lips look Marvel Comics motorcycle muscles nontoxic nose Notice panel pencil popular comic book portfolio powerful reader recedes rib cage Salicrup script shading shadows shapes shoulder side sketch Skintight someone Spider-Man story straight stuff Superman TECHNICAL PEN thickness Topps Comics vanishing points vertical viewer villain weapon