Human and machine vision: analogies and divergencies
The phylogenetic evolution of the visual system. A control view to vision architectures. Panel summary - one model for vision systems? Structure and function in the retina. On-chip vision. Panel summary - foveation, log-polar mapping and multiscale approaches to early vision. Neurophysiology of the striate cortex. Visual form representation. Panel summary - looking for visual primitives. The oculomotor system. Active vision. Panel summary - allocation of attention in vision. New wine in old barrels: knowing how to move tells us how to perceive movement. Motion analysis. Pannel summary - dynamic perception of the environment. Visual cognition and cognitive modeling. Models and descriptions in machine vision. Panel summary - icons and words: metaphors and symbolisms. Visual thinking: stability and self-organisation. Spatial reasoning as a tool for scene generation and recognition. Panel summary - image interpretation and ambiguities. From imagery to imagination. Neural networks, fuzziness and image processing. Panel summary - perceptual learning and discovering. The state of the art in virtual reality.
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The Phylogenetic Evolution of the Visual System
A Control View to Vision Architectures
Panel Summary One Model for Vision Systems?
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abduction active vision algorithms amacrine cells ambiguity analog analysis approach architecture array attention behaviour biological cells chip cognitive complex components computer vision concept considered constraints contour corresponding cortex defined described detection dynamic edge environment example eye movements field figure foveation function fuzzy geometric graph human hypothesis icon IEEE image processing imagery implementation inference input interaction interpretation J.J. Gibson knowledge layer learning linear Machine Vision matching means mechanism memory metaphors neural network neurons node object observer operations optical flow output parallel Pattern Recognition perception performed photoreceptors picture pixels Plenum Press possible primitives problem processors programming properties reasoning receptive fields regions representation retina role rotation saccades scene scheme semantics sensor shape signal silicon SIMD solution spatial specific stimulus structure symbolic task techniques transformation velocity vergence vertices vision systems visual perception visual system VLSI