Human work interaction design: designing for human work : the first IFIP TC 13.6 WG conference : designing for human work, February 13-15, 2006, Madeira, Portugal
Torkil Clemmensen, Pedro Campos, IFIP Working Group 13.6 on Human-Work Interaction Design, Rikke Orngreen
Springer Science+Business Media, Nov 17, 2006 - Computers - 250 pages
This book records the very first Working Conference of the newly established IFIP Working Group on Human-Work Interaction Design, which was hosted by the University of Madeira in 2006. The theme of the conference was on synthesizing sketches within different approaches to analysis and design of human-work interaction. Authors were encouraged to submit papers about design sketches- for interfaces, for organizations of work, etc. - that they themselves had worked on. During the conference, they presented the lessons they had learned from the design and evaluation process, citing reasons for why the designs worked or why they did not work. In this way, researchers, designers, and analysts confronted concrete design problems in complex work domains and used this unique opportunity to share their own design problems and solutions.
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activity interview activity theory aircraft allow application approach aspects assigned behaviour C-RAPS CanonSketch Capstone projects CaseMaker checklist items Clemmensen cognitive collaboration communication complex Computer Interaction concepts constraints context Copenhagen Business School course administration create cultural decision decomposition demands describe design process design sketches design tools developer group discussion display domain e-learning Ecological Interface Design environment evaluation example externalisation Figure final software folder structure framework functional goals HCI practitioners hierarchy Human-Computer Interaction ideas IFIP implemented important interaction design interview questions levels of abstraction low fidelity methods organisation paper participants performance perspective physical presented RAPS represent representation requirements resource allocation problems role scenarios seminar Software Engineering software production solution space spatial-temporal reasoning specific storyboards task analysis task model teachers team members techniques toolset trajectories treadle pump treemap understanding usability user interface visual