Icebreakers: A Sourcebook of Games, Exercises, and Simulations
This expanded edition includes a greater variety and scope of games, exercises and simulations. There are 66 warm-up activities ready to be photocopied and used in the classroom or at training sessions. The activities should be a useful tool for conferences, conventions, workshops and classrooms.
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How to choose the icebreakers
How to adapt the icebreakers
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Allow about five answer APPRAISAL FORM Arrange behavior big idea Birthday Card Card Name Cards cut Charitable Intentions CLUE CARDS communication skills copy CORPORATE IMAGE debriefing could deal discussion Divide the participants event EVIDENCE CARDS exercise facilitator Facilitator’s Notes fairground five minutes Form Name four Hand icebreaker icebreaker game IDEAS FORM IDENTITY CARD individual players write invent Key lock Letters Game line of business LOCK AND KEY Magicians Materials maximum MAZE meet in pairs minimum number Name Card Name Name Name Name Value Card Notations SHEET OLOGY organization original word pants paper clip PARTICIPANTS NOTES people’s person points preferably at random problem Procedure question Relative letters RESEARCH AND THEORY roles segments Similar sounding word simulation involving slogan small print conditions Space Officer species Theory of Relativity THEORY sheet tion truth winning unique feature Unwanted Attributes vote winner WINNING LINES word Definition Zaps