Instructional Design: Concepts, Methodologies, Tools and Applications: Concepts, Methodologies, Tools and Applications, Volume 1

Front Cover
Management Association, Information Resources
IGI Global, Mar 31, 2011 - Education - 2074 pages

Successful educational programs are often the result of pragmatic design and development methodologies that take into account all aspects of the educational and instructional experience.

Instructional Design: Concepts, Methodologies, Tools and Applications presents a complete overview of historical perspectives, new methods and applications, and models in instructional design research and development. This three-volume work covers all fundamental strategies and theories and encourages continued research in strengthening the consistent design and reliable results of educational programs and models.

 

What people are saying - Write a review

User Review - Flag as inappropriate

Basic Concepts related to the ID are well Explained...love to read it again and again

Contents

Leveraging Libraries to Support Academic Technology
963
Student Decision Making in Technology Application
972
Transforming a Pediatrics Lecture Series to Online Instruction
984
A Collaborative Approach for Online Dementia Care Training
998
Gaming and Simulation
1006
Leveraging the Affordances of an Electronic Game to Meet Instructional Goals
1023
A Videogame a Chinese Otaku and Her Deep Learning of a Language
1039
Narrative Development and Instructional Design
1069

Contemporary Instructional Design
95
Instructional Design Methods Integrating Instructional Technology
101
Using Design Patterns to Support ELearning Design
114
Visual Design of coherent TechnologyEnhanced Learning Systems
135
History of Distance Learning Professional Associations
162
Using Games to Teach Design Patterns and Computer Graphics
173
Using Video Games to Improve Literacy Levels of Males
192
Planning for Integrating Technology
207
Bringing Reality into the Classroom
219
ModelFacilitated Learning Environments
238
Developing Learning Communities
255
Developing Prescriptive Taxonomies for Distance Learing Instructional Design
270
Drawing Circles in the Sand
288
A Model for Knowledge and Innovation in Online Education
302
A LargeScale Model for Working with Subject Matter Experts
317
Instructional Challenges in Higher Education Online Courses Delivered through a Learning Management System by Subject Matter Experts
330
Functional Relevance and Online Instructional Design
342
SelfRegulated Learning
359
Individualized WebBased Instructional Design
375
The Virtue of Paper
389
LDL for Collaborative Activities
403
Development of GameBased Training Systems
431
Bridging Game Development and Instructional Design
464
Redesigning a SAD Course to Promote ProblemBased Learning
480
Cognitive Architecture and Instructional Design in a Multimedia Context
496
Simulating Teaching Experience with RolePlay
511
Impact of Podcasts as Professional Learning
527
Modelling Spoken Multimodal Instructional Systems
541
Applying the ADDIE Model to Online Instruction
566
ELearning with Wikis Weblogs and Discussion Forums
583
Integrating Blogs in Teacher Education
607
iPods as Mobile Multimedia Learning Environments
620
Telementoring and ProjectBased Learning
639
Developing Educational Screencasts
665
Teaching IT Through Learning Communities in a 3D Immersive World
679
The MOT+Visual Language for KnowledgeBased Instructional Design
697
poEML
718
SEAMAN
742
coUML
758
Modeling Learning Units by Capturing Context with IMS LD
789
Wireless Computer Labs
809
Personalised Learning
817
Creating Supportive Environments for CALL Teacher Autonomy
840
Learning Object Based Instruction
861
Teaching Technology to Digital Immigrants
870
Internet Citizenship
880
The Real World Buffalo
888
Research on the Effects of Media and Pedagogy in Distance Education
904
Application of ELearning in Teaching Learning and Research in East African Universities
914
Asynchronous Online Foreign Language Courses
928
The Application of Sound and Auditory Responses in ELearning
936
The Influence of Visual and Temporal Dynamics on Split Attention
944
Teacher Gamers vs Teacher NonGamers
1085
Dance Dance Education and Rites of Passage
1104
Culturally Negotiating the Meanings of Technology Use
1133
CrossCultural Learning Objects XCLOs
1159
Technology Integration Practices within a Socioeconomic Context
1169
Assistive Technology for Individuals with Disabilities
1183
CognitiveAdaptive Instructional Systems for Special Needs Learners
1191
Animated Computer Education Games for Students with ADHD
1211
Barriers to and Strategies for Faculty Integration of IT
1228
Social Psychology and Instructional Technology
1237
Addressing Emotions within ELearning Systems
1245
Behaviorism and Developments in Instructional Design and Technology
1259
Harnessing the Emotional Potential of Video Games
1282
Students Attitudes toward Process and Product Oriented Online Collaborative Learning
1300
Plagiarism and the Community College
1320
Prevention is Better than Cure
1341
Structuring a Local Virtual Work Ecology for a Collaborative MultiInstitutional Higher Educational Project
1364
Motivation and Multimedia Learning
1393
Making ETraining Cost Effective through Quality Assurance
1413
Using the Interpersonal ActionLearning Cycle to Invite Thinking Attentive Comprehension
1423
Synergy
1446
Knowledge Transfer in G2G Endeavors
1465
Policy Issues Regarding the Instructional and Educational Use of Videoconferencing
1472
Improving Teachers SelfConfidence in Learning Technology Skills and Math Education through Professional Development
1487
Theories and Principles for ELearning Practices with Instructional Design
1504
Humanistic Theories that Guide Online Course Design
1514
Commodity Firmness and Delight
1520
Performance Case Modeling
1537
Can Cognitive Style Predict How Individuals Use WebBased Learning Environments?
1553
Multimedia Cognitive Load and Pedagogy
1564
Instructional Game Design Using Cognitive Load Theory
1586
Faculty Development in Instructional Technology in the Context of Learning Styles and Institutional Barriers
1607
On the Role of Learning Theories in Furthering Software Engineering Education
1645
Theoretical and Instructional Aspects of Learning with Visualizations
1667
Teaching Social Skills
1689
Conversation Design in the Electronic Discussion Age
1714
ESocial Constructivism and Collaborative ELearning
1730
Ethics in Interactions in Distance Education
1744
Implications of Anonymity in Cyber Education
1755
An Ontological Approach to Online Instructional Design
1771
Lost In Translation
1793
Pask and Ma Join Forces in an Elementary Mathematics Methods Course
1806
Assessing 3D Virtual World Learning Environments with the CIMPLe System
1817
Contemporary Issues in Teaching and Learning with Technology
1840
New Directions in the Research of TechnologyEnhanced Education
1847
Emerging Edtech
1880
Rapid ELearning in the University
1892
The Innovative Production Machines and Systems Network of Excellence
1899
Aesthetic Decisions of Instructors and Instructional Designers
1904
The Pervasiveness of Design Drawing in ID
1921
Index
1942
Copyright

Other editions - View all

Common terms and phrases

About the author (2011)

Information Resources Management Association (IRMA) is a research-based professional organization dedicated to advancing the concepts and practices of information resources management in modern organizations. IRMA's primary purpose is to promote the understanding, development and practice of managing information resources as key enterprise assets among IRM/IT professionals. IRMA brings together researchers, practitioners, academicians, and policy makers in information technology management from over 50 countries. [Editor]

Bibliographic information