Instructional strategies for training teams in virtual environments
U.S. Army Research Institute for the Behavioral and Social Sciences, 2001 - Computers - 32 pages
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allow applet appropriate Army Research Institute articulated attempted to exit audio capture audio communication avatars baseline Behavioral and Social browser call sign CGES client coaching computer-generated confederate configuration control group teams data capture data collection deactivate Delta2 dismounted soldiers display Distributed Interactive Simulation door doorway enemy Entity Service Entity State PDU Equipment Specialist exit the building experiment experimental FITT FTTT system hallway HAZMAT suit human figure implemented innocent bystander instructional strategy groups interface locomotion machines Manual control device menu Mission Commander mixing console number of rooms OPFOR options paint marker participants performance measures playback system player practice mission protocol Protocol Data Unit provides questionnaires replay running score server SGI Indy SGI Onyx Silicon Graphics simulator sickness Team Leader team members team performance team training technologies test mission tracker training manual tranquilizer dart U.S. Army Research virtual battlefields Virtual Environments wav file