Introducing 3ds Max 9: 3D for Beginners

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John Wiley & Sons, Jan 11, 2011 - Computers - 527 pages
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Video game and feature-film artists have used 3ds Max to create Halo 2, King Kong, Myst V, and more. Now you can harness this popular animation software with the clear, step-by-step instructions in this easy-to-follow guide. This book breaks down the complexities of 3D modeling, texturing, animating, and visual effects. Clear-cut explanations, tutorials, and hands-on projects help build your skills and a special color insert includes real-world examples from talented 3ds Max beginners.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

 

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Contents

Introduction
xii
Basic Concepts
1
Your First Max Animation
31
The 3ds Max Interface
61
Modeling in 3ds Max Part I
105
Modeling in 3ds Max Part II
179
Organic Poly Modeling
225
Materials and Mapping
275
Introduction to Animation
325
Character Studio and IK Animation
365
3ds Max Lighting
405
3ds Max Rendering
445
Particles and Dynamics
479
Index
515
Copyright

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About the author (2011)

Dariush Derakhshani is an award-winning 3D animator, author, and educator. He has worked on movies such as The Fantastic Four and Pan's Labyrinth, the South Park TV series, and numerous commercials and music videos. He teaches 3D animation and is the author of Introducing Maya 7: 3D for Beginners (Sybex).

Randi L. Munn teaches 3D animation at The Art Institute of California and has worked as a digital artist and technical director for games and movie projects with Gizmo Games, RJB Enterprises, and Sony.

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