Introducing 3ds Max 9: 3D for Beginners
Video game and feature-film artists have used 3ds Max to create Halo 2, King Kong, Myst V, and more. Now you can harness this popular animation software with the clear, step-by-step instructions in this easy-to-follow guide. This book breaks down the complexities of 3D modeling, texturing, animating, and visual effects. Clear-cut explanations, tutorials, and hands-on projects help build your skills and a special color insert includes real-world examples from talented 3ds Max beginners.
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Your First Max Animation
The 3ds Max Interface
Modeling in 3ds Max Part I
Modeling in 3ds Max Part II
Organic Poly Modeling
Materials and Mapping
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3ds Max adjust alien’s alpha channel animation applied Auto Key biped biped’s bitmap bottom bump map camera Chamfer chapter Character Studio choose click and drag color Command panel companion CD cursor Curve Editor default lighting deflector dialog box display dresser edges Edit Mesh Editable Poly Extrude flyout folder footsteps frame geometry gizmo hierarchy icon image file keyframe Link look main toolbar Material Editor MAXScript menu mobile mode Modifier Stack Modify panel motion blur navigate option Parameters rollout particle system Perspective viewport pivot polygons previous exercise Raytrace right-click rotate sample slot scale scene file Schematic View selected object shader shadow Shadow Map shape shown in Figure shows simulation slider space warps specular highlight sphere spline sub-object level Subdivision Surface Super Spray surface tank target texture texture map Three-Point Lighting toggle vertex vertices window workflow Zoom