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The computer structure
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16-bit operands addressing modes arithmetic assembly code Bank switching basic binary byte Chapter components contents control circuit data paths data route debugging decimal decoder destination development system diagram direct example execution fetch ﬂag FLAG ﬂip-ﬂop ﬂow function unit hardware hexadecimal high-level language image memory implementation Increment index register input input/output instruction cycle instruction set instruction word interrupt jump load logic loop machine code Memory address memory location Memory map microcomputer microprocessor mnemonic modules MOV MOV MOV octal operand address operation perform peripheral devices peripheral regime PL/M problem processor processor registers produce program counter READ register pair return address routine sample selected sequence shown in Fig signal sinewave solution specified stack pointer stored structured programming subroutine switch timer transfer unary operators waveform WRITE zero