J2ME Games with MIDP2

Front Cover
Apress, Jun 4, 2004 - Computers - 304 pages

Java 2 ME (Micro Edition) is the client-side Java development platform for building wireless Java-based cell phone and PDA applications. This book addresses the fun challenge of building game applications for these kinds of portable devices. Author Carol Hamer shows you how to use J2ME for developing, using the latest MIDP 2.0 specification.

If you are new to developing with J2ME, we recommend you first read Jonathan Knudsen's Wireless Java: Developing with J2ME, Second Edition. We suggest that you read this book second, then complete the "series" with David Croft's Advanced Java Game Programming, for a comprehensive Apress experience of game developing with Java.

Table of Contents Getting Started Using MIDlets Using the MIDP 2.0 Games API Using Threads and Tones Storing and Retrieving Data Communicating over a Network Securing Your Applications
 

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Contents

Getting Started
1
Using MIDlets
19
Using the MIDP 20 Games API
49
Using Threads and Tones
93
Storing and Retrieving Data
131
Communicating over a Network
199
Securing Your Applications
265
Index
281
Copyright

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About the author (2004)

Carol Hamer received her Ph.D. in number theory from Rutgers, the State University of New Jersey. Since then, she has worked as a software engineer for 10 years in the U.S., France, and Switzerland, including three years working for In-Fusio Mobile Games. Carol has written three books on mobile game programming for Apress: J2ME Games with MIDP2, Creating Mobile Games, and Learn BlackBerry Games Development. She writes a blog called A Little Bitty Java (http://bittyjava.wordpress.com) with programming ideas, troubleshooting tips, and code samples.

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