Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects

Front Cover
Bloomsbury Publishing USA, Apr 6, 2017 - Games & Activities - 200 pages
In the 1990s, the Personal Computer (or PC) was on the rise in homes, and with it came new genres of play. Yet most of the games in these new genres featured fantasylands or humorous science fiction landscapes with low stakes and little to suggest the potential of the PC as a serious space for art and play. Jane Jensen's work and landmark Gabriel Knight series brought a new darkness and personality to PC gaming, offering a first powerful glimpse of what games could be as they came of age. As an author and designer, Jensen brought her approach as a designer-writer hybrid to the forefront of game design, with an approach to developing environments through detailed research to make game settings come to life, an attention to mature dilemmas and complex character development, and an audience-driven vision for genres reaching beyond the typical market approaches of the gaming industry. With a brand new interview with Jensen herself, Anastasia Salter provides the first ever look Jensen's impact and role in advancing interactive narrative and writing in the game design process.
 

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Contents

Long Ago at Sierra
1
Character and ResearchDriven Interactive Narrative
31
Crafting Mystery through Dazzle and Reward
63
Jensen and the Adventure Game Renaissance
97
In Her Own Words
125
6 Legacy of a WriterDesigner
137
Gameography
145
Notes
155
Works Cited
157
Index
177
Copyright

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About the author (2017)

Anastasia Salter is an Assistant Professor of Digital Media at the University of Central Florida, USA. She is the author of What is Your Quest? From Adventure Games to Interactive Book (2014) and co-author of Flash: Building the Interactive Web (2014). She is an editor of the Electronic Literature Collection Vol. 3.

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