LEGO MINDSTORMS NXT-G Programming Guide

Front Cover
Apress, Nov 10, 2007 - Computers - 196 pages

LEGO MINDSTORMS NXT-G Programming Guide is suitable for young programmers, age 10 and up, as well as parents and teachers who want to learn the new language for themselves or be able to assist students/children with learning to properly program their robots.

  • Includes easy-to-follow examples for each and every programming block
  • Provides programming techniques simple enough to be understood by young programmers, ages 10 and up
  • Provides a test robot (with instructions) in the appendix for running the programs
 

What people are saying - Write a review

We haven't found any reviews in the usual places.

Contents

Robots and Programs
1
CHAPTER
6
Program Structure
7
Hello World
11
CHAPTER
15
CHAPTER
18
Get Movin
21
CHAPTER
22
INDEX
56
Wait for It
63
Round and Round
71
Decisions Decisions
83
Stop It
95
Pick a Card Any Card
99
Apples and Oranges
105
Inside or Out?
115

CHAPTER
25
Record and Play Back
29
Make Some Noise
33
Wired
39
True or False?
47
Feedback
53
Yes? No? Maybe?
125
Title Anything You Like
134
Basic Text
147
Basic Math
151
Staying Alive
155
Copyright

Other editions - View all

Common terms and phrases

About the author (2007)

James Floyd Kelly is a professional writer from Atlanta, Georgia. He has written numerous books on multiple subjects, including LEGO robotics, open source software, and building your own CNC machine as well as a 3D printer. He is the editor-in-chief of the number one MINDSTORMS NXT blog, The NXT Step (TheNXTStep.com), where he is joined by fellow NXT experts who share their knowledge and designs with other robot fans around the world.

Bibliographic information