LIGHTWAVE V9 TEXTURING
LightWave v9 Texturing takes you behind the fine art of surfacing your 3D objects using LightWave 3D. Because many artists find texturing and prepping objects for texturing intimidating or confusing, this book breaks down the process and makes it easier to understand by guiding you through LightWave's powerful surfacing toolset and a number of helpful tutorials. LightWave v9 Texturing also demonstrates how easy it is to create surfaces using LightWave's new, powerful node-based shading system.
With this book go beyond texturing theory to find out what makes a great realistic texture; learn how to build textures using both LightWave's classic layer system and the new Node Editor; discover how to unwrap and edit UV maps; find out how to create a variety of surfaces through a series of tutorials; enhance your surfaces with gradients, image maps, and procedural textures.
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actual adjust alpha channel angle applied areas axis basically Bg Color blending mode brush bump map button Chapter Color input Color output companion CD connect Creating Textures default displacement displacement maps drop-down edges effect example falloff filter Glossiness going gradient gray highlights Image Editor image maps Layer Opacity Layout light LightWave load menu mesh Node Edit panel Node Editor node network Noise object option paint pattern Perlin Noise pixels planar polygons preset preview procedural texture Projections and Mapping radiosity reflection map refraction render RGB values Scalar Scale scene shader shown in Figure shows simply skin Special Buffers specular map surface attributes Surface Editor Texture Editor texture maps Texture Projections Texture Value things tool translucency transparent Turbulence ture Tutorials unwrap UV map vector veins vertex color viewport weight map window ZBrush