Learning and Teaching in the Virtual World of Second Life

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Judith Molka-Danielsen, Mats Deutschmann
Tapir Academic Press, 2009 - Education - 194 pages
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Virtual worlds are increasingly incorporated into modern universities and teaching pedagogy. Over 190 higher education institutions world-wide have done teaching in the virtual world of Second Life (SL). This book is based on the first Scandinavian project to experiment with the design and testing of teaching platforms for life long learning in SL. In 2007 it created a virtual island or "sim" in SL called "Kamimo Education Island". The project generated a number of courses taught in Second Life, and instructed educators in the use of SL. This book disseminates the experiences and lessons learned in that project and from other educational projects in SL. The book identifies the gaps in traditional forms of education. It provides a roadmap on issues of: instructional design, learner modelling, building simulations, exploring alternatives to design and integrating tools in education with other learning systems.
 

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Contents

Preface by Graham Davies
3
The New Learning and Teaching Environment
13
Instructional Design Teacher Practice and Learner Autonomy
27
Assessing Student Performance
45
Sim Creation and Management for Learning Environments
61
Serious Fun and Serious Learning
79
Action Learning in a Virtual World 1
91
Enhancing Virtual Environments
103
Role Play Study in a Purchase Management Class
115
Learning by creating historical buildings
125
Performance in Second Life
145
Spacing Creation The HUMlab Second Life Project
167
Future Directions for Learning in Virtual Worlds
185
Copyright

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