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Toward a General Evaluation Model for Simulation Games with
A Review of Mathematical Games
5 other sections not shown
ability Academic Games activities appropriate attitude Baltimore basic behavior Boocock and Schild challenging CHEMSYN CIRCUITRON classroom CLUG coefficients cognitive Coleman communication completed concepts condition of learning control beliefs course curriculum debriefing developed discussion educational games Effects ELEMENT CARDS environment equation evaluation exercise experience extent FORMULON game designers Games and Simulation Games in Learning games reviewed GHETTO goal high school instructional simulations instructor interaction International Studies involved Johns Hopkins University KRYPTO manual mathematical move multiple nonsimulation games number cubes Number of Players object card participants path coefficients playing pieces POLICY GAME political science postgame questionnaire problem relations represent result role round rules score SEAL HUNTING Seidner SHOOT MARBLES SIMSOC simu Simulated Society Simulation and Games simulation games simulation/games skills social science social simulation STARPOWER strategies suggested symbols teacher teaching technique teams tiles tion urban Urbex variables