Letterati: An Unauthorized Look at Scrabble® and the People Who Play It

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ECW Press, Dec 15, 2010 - Crafts & Hobbies - 240 pages
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This guide charts the development of competitive Scrabble in North America and the control of the game exerted by Hasbro, Inc., the holder of the game's trademark. Through more than a hundred interviews, the evolution of Scrabble from the hustler-populated game rooms of New York City in the 1960s, before the organized game even existed, to the 2004 National Championship, where more than 800 players vied for $89,000 in prize money is detailed. Examining its origins, strategies, changes, and the business behind it all, this is a comprehensive look behind the game of Scrabble.

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CHAPTER 1The New York Game Rooms
CHAPTER 2The Business of Scrabble
CHAPTER 3Getting the Business
CHAPTER 4The Last Word
CHAPTER 5Dirty Words and SOWPODS Too
CHAPTER 14Beginnings and Endings
CHAPTER 15Then and Now
CHAPTER 16Life at the Top
CHAPTER 17The Trademark Ball and Chain
CHAPTER 18A Chilling Effect
CHAPTER 19Growing the Game
CHAPTER 20Dont Ask What Hasbro Can Do For You
CHAPTER 21Arrested Development

CHAPTER 6The Measure of a Player
CHAPTER 7Let the Competition Begin
CHAPTER 8Whos the Best?
CHAPTER 9Coming Out of the Parlor
CHAPTER 10As Good As Ones Word
CHAPTER 11The Seven Tile Obsession
CHAPTER 12Ethics
CHAPTER 13The Women
CHAPTER 22The PingPong Precedent
CHAPTER 23Scrabble and the Law
CHAPTER 24The Future
APPENDIXThe Landsberg Case

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About the author (2010)

Paul McCarthy is a freelance magazine writer who has appeared in American Health, Equinox, Omni, Oncology Today, Psychology Today, The Scientist, and others. He has been a club and tournament Scrabble player for 11 years and is ranked in the top 10 percent of players in North America. He lives in Littleton, Colorado.

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