LIGHTWAVE V9 LIGHTING (W/CD)
Companion CD included with 30-day demo of LightWave v9!
The process of creating accurate and pleasing lighting in CG environments demands both an understanding of the fundamentals of light and knowledge of the available tools. LightWave v9 Lighting addresses these issues in a practical guide that shows you how to achieve your lighting goals using the latest version of LightWave 3D.
With this book discover the tools and features of LightWave v9 that can improve your lighting; understand lighting concepts including color, shadow, intent, and style; explore a number of tutorials that demonstrate specific lighting setups; learn how to enhance your lighting with volumetrics, lens flares, projection images, and radiosity; find out how the proper lighting can turn a good shot into a great shot.
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Chapter 2What Where When?
Chapter 3Light Sources
Chapter 4Material Matters
Chapter 5Studying Light
Chapter 6Principles of Lighting
Part II LightWaves Lighting Tools
Chapter 7Light Types Their Properties and Typical Uses
Chapter 8The LightWave Color Picker
Chapter 22Designing Lighting
Chapter 23Rendering Times
Chapter 24Identifying and Recreating Light Sources in a Plate
Chapter 25Tips Tricks n Tutes
Chapter 26Lighting Setup Examples
Chapter 27Anatomy of a Production Lighting Rig
Appendix LightWaves Full Precision Renderer and You
Chapter 9Shadow Types and Their Typical Uses
Chapter 10Projection Images
Chapter 11General Light Properties
Chapter 13HDRI and Caustics
Chapter 15Lens Flares
Chapter 16Lighting Plugins LScripts Pixel Filters and Image Filters
Part III Creating Lighting
Cool vs Real or What Separates Hobbyists from Pros
Chapter 18Intent and Purpose
Chapter 19Color Mixing
Chapter 20Mood Setting
Other editions - View all
ambient intensity antialiasing area light array Backdrop ball blue bounces bright button calculate camera caustics CG element chapter color image Color Picker color temperature color wheel cone angle create default diffuse direction distant light effect example falloff Figure fill light frame Global Illum tab global illumination green HDR image HDRI key light Layout lens flares light intensity Light Properties panel light rays light source light type lightbulb lighting artist lighting design lighting setup LightWave LightWave’s look luminosity luxigon motion blur null object OpenGL option pigment plug-in point light polygon primary colors radiosity range ray tracing real world reflected Render Globals panel rim light scene script shading shadow fuzziness shadow map shot simply simulate skylight soft shadows specular specular highlight spinning light spotlight sunlight surface technique there’s three-point lighting trick tutorial understand visible volumetric lighting wavelengths yellow