Limits of the mind: towards a characterisation of Bao mastership

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Research School CNWS, 1995 - Bao (Game) - 169 pages
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Contents

Introduction
1
B History of Bao
7
Players background
15
Copyright

10 other sections not shown

Common terms and phrases

3L 3R tak 7R tak 8L tak A6L tak Abdu allocation model Arab Artificial Intelligence Awari back row backgammon Bao game Bao hamna Bao masters Bao mastership Bao players Bao Society blind board games branching factor calculating duru captured seeds Chaani championship championship game Chapter Chess Chess masters chunk chunk station Civic United Front classification Clausewitz club complex duru computer olympiad computer science condition constraint Dar Es Salaam emptied examples fani forced move front row game-tree complexity grandmasters Groot guerrilla warfare hierarchy Homo Ludens However human Kasanga khatima kichwa Kijumbe kimbi Kiswahili Lamu legal deceit limitations Machiavelli magical number seven Majaliwa manqala games Masters Tournament Masudi Maulidi meesters memory miliki minutes mistake Mkiwa mtaji stage Nahodha namua Nasoro Nine Men's Morris Nuhu number of holes number of rounds number of seeds number of stations occupied hole opening opponent opponent's Othman Parallel distributed processing pattern recognition Pemba performance play players position possible procedural knowledge psychological warfare qadi race games Rajab Ramadhan reach rejesha resigns rules Rumelhart seconds setting change Shaame Shamte short duru experiment short-term memory simple duru simple duru experiment single-moves singletons skills Sombi spreading state-space complexity Stone Town strategy Sun Tzu Swahili Swahili language Table takasa Tanzania tegua therefore Tumbatu Unguja war games weka wins Zanzibar Zanzibar Town zetten

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