Ludics, Dialogue and Interaction: PRELUDE Project — 2006-2009. Revised Selected Papers

Front Cover
Alain Lecomte, Samuel Tronšon
Springer Science & Business Media, Feb 23, 2011 - Computers - 221 pages
0 Reviews

This volume contains the key contributions to workshops and meetings that were held within the context of the PRELUDE project. PRELUDE, an acronym for “Towards Theoretical Pragmatics based on Ludics and Continuation Theory”, ran from November 2006 to November 2009, with funding from the new French National Agency for Research (ANR). The objective of the project was to develop perspectives on Natural Language Semantics and Pragmatics based on recent developments in Logic and Theoretical Computer Science; the articles shed light on the role of Ludics in the study of speech acts, inferential semantics, game-theoretical frameworks, interactive situations in the dynamics of language, the representation of commitments and interaction, programming web applications, as well as the impact of Ludics on the fundamental concepts of computability.

 

What people are saying - Write a review

We haven't found any reviews in the usual places.

Contents

Speech Acts in Ludics
1
Reacting to Breakdowns of Interaction
25
Ludics and Rhetorics
32
Another Reading of Standard Operations
58
On the Meaning of Focalization
78
On Some Logic Games in Their Philosophical Context
88
The Dynamics of Ellipsis Construal
114
An Application to the Accommodation of Discourse Topics
134
The Geometry and Algebra of Commitment
147
Compliance
161
The Calculus of Responsibility and Commitment
174
Toward a Unified Approach
188
Ontologies and Coherence Spaces
205
Author Index
220
Copyright

Other editions - View all

Common terms and phrases