Machine Intelligence and Related Topics: An Information Scientist's Weekend Book
Includes chapters on the intelligent machine; teaching a computer to see; artificial intelligence in the micro age; social aspects of artificial intelligence, etc.
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Introductory Note to Chapter 1
Introductory Note to Chapters 10 and 11
Clever or Intelligent?
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5-puzzle action advice Alan Turing algorithm applied Artificial Intelligence automatic automation BAN4 black king brain CHAPTER cognitive colour complexity Computer Chess computer program Computer Science computing systems construct cycle DENDRAL developed domain edge-pair Edinburgh University Edinburgh University Press end-game engineering example expert systems Figure given goal goal-pattern graph Graph Traverser heuristic heuristic search human inductive infinite board input intellectual intelligent machines KAISSA KING MOVES knight knowledge knowledge-based laboratory lookahead machine intelligence machine intelligence research machine learning master mathematical mechanisation Michie MOVES TO MATE MYCIN node operations optimal path pattern-based patterns piece planning PLAY POSITION MATCHES PNW2 possible problem problem-solving representation robot rook rules scientific scientist sequence skills solution square Stanford Stanford Research Institute stored strategy structure target task tic-tac-toe tion Turing Turing's undef undef undef WR WK