Machinima: The Art and Practice of Virtual Filmmaking

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McFarland, Mar 7, 2012 - Performing Arts - 327 pages
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Unlike traditional animation techniques that use specialized 3D animation software, machinima--a term derived from the words "machine" and "cinema"--records the action in real-time interactive 3D environments, such as those found in video games, to create a cinematic production. No longer solely the province of hard-core gamers, machinima has become central to the convergence between animation, television, and film, but retains its own identity as a unique media format. It has evolved quickly within massive multi-player gaming and virtual platforms such as Second Life, The Sims, World of Warcraft, and virtual worlds under development. These interviews, essays, and discussions with leading machinima producers, reviewers, performers, and advocates discuss scripting basics, character development, and set design, as well as tips on crafting machinima through creative use of sound, lighting, and post-production.
 

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Contents

Foreword
1
Introduction
3
Virtual Filmmaking
17
Conclusion to Part One
206
Curtain Call
211
Interviews and Roundtable Discussions
217
About the Contributors
313
Index
317
Copyright

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About the author (2012)

Phylis Johnson is a professor and former chairperson of the Radio-Television Department at Southern Illinois University, Carbondale. Donald Pettit is a freelance photographer and videographer, and the CEO of Lowe Runo Productions, a media company that features machinima and video production.

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