Makeology: Makers as Learners (Volume 2), Volume 2Kylie Peppler, Erica Rosenfeld Halverson, Yasmin B. Kafai Makeology introduces the emerging landscape of the Maker Movement and its connection to interest-driven learning. While the movement is fueled in part by new tools, technologies, and online communities available to today’s makers, its simultaneous emphasis on engaging the world through design and sharing with others harkens back to early educational predecessors including Froebel, Dewey, Montessori, and Papert. Makers as Learners (Volume 2) highlights leading researchers and practitioners as they discuss and share current perspectives on the Maker movement and research on educational outcomes in makerspaces. Each chapter closes with a set of practical takeaways for educators, researchers, and parents. |
Contents
A Dispositional Approach to Maker | |
A Framework for Assessing Digital Media Citizenship | |
Is Sewing a Girls Sport? Addressing Gender Issues in Making With Electronic | |
Motivation for Making | |
Caines Arcade and the Imagination Foundation | |
Sewing the Way to Powerful New Ideas About | |
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activities adaptive expertise Arduino artifacts arts Beginner Makers board games Buechley build Caine's Arcade cardboard challenge chapter circuit circuitry classroom collaborative computational literacy connection construction context crafting Creative Play culture Dale Dougherty Digital Media dispositions domains e-textiles engage engineering experience Experienced Makers Exploratorium explore fabric feedback Figure framework game design gendered Halverson Interaction interests Intermediate Makers iterative kids learners learning environments LEGO Mindstorms LilyPad Arduino magazine Makeology Maker Faire Maker Movement maker-centered learning makerspaces MaKey MaKey materials microcontroller MIT Media Lab Mitchel Resnick motivation O'Reilly Media Omarion opportunities outcomes Papert participation Peppler physical computing Play-Doh powerful ideas practices problem programming remix Resnick robotics Routledge Scratch self-determination theory sewing share skills social space steampunk Tesla coil things thinking Tinkering Studio touchpad traditional understanding volume workshop writing York young youth