Making Your Mark in Second Life: Business, Land, and Money

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"O'Reilly Media, Inc.", May 18, 2007 - Computers - 55 pages

Calling Second Life a game is a lot likesaying that an airport is a nice place totake a trip. To some degree it is true, butmost airports are not featured in travelbrochures.

This Short Cut is not about the airport.Rather, it is about a destination. The destinationis about how to make a profitablepresence within Second Life--or, atthe least, general guidelines on how toavoid losing money.


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About the author (2007)

Taran Rampersad is a software developer with 17 years of varied programming experience. an instructor, and a writer who publishes frequently on a number of technical sites and blogs prolifically, particularly about his work in Second Life.

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