Marache's Manual of Chess: Containing a Description of the Board and Pieces, Chess Notation, Technical Terms with Diagrams Illustrating Them...To which is Added a Treatise on the Games of Backgammon, Russian Backgammon, and Dominoes |
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Marache's Manual Of Chess: Containing A Description Of The Board And Pieces ... Napoleon Marache No preview available - 2023 |
Marache's Manual of Chess: Containing a Description of the Board and Pieces ... Napoleon Marache No preview available - 2013 |
Common terms and phrases
5th ch adversary adversary's tables adverse King adverse Queen attack B's 4th B's Pawn Backgammon bar-point better game Bishop Bound in boards Bound in cloth Castles checkmate Chess cinque point cloth back Containing defence deuce point Diagram double dice doubled Pawn doublets draw the game drawn game endings of games engravings enter Etiquette four moves GAMBIT gammon gilt side Giuoco Piano giving check illustrated interpose K. B. takes Kt K. P. takes King's Bishop's Pawn King's Pawn Knight Kt's 2d Kt's Pawn last move mate in four mate in three MORPHY move his King opponent Pawn to B's Pawn to Q perpetual check Piece or Pawn Price PROBLEM Q. B. to Kt quatre point Rook Rook's smothered mate stalemate Staunton takes B. P. ch takes K. P. takes Q three moves throw Total chances trey trois point twice VARIATION White to play young players
Popular passages
Page 19 - Every Pawn which has reached the eighth or last square of the chess-board, must be immediately exchanged for a Queen or any other Piece the player may think fit, even though all the Pieces remain on the board. It follows, therefore, that he may have two or more Queens, three or more Rooks, Bishops, or Knights.
Page 18 - J'adoube," or words to that effect, his adversary may compel him to take it ; but if it cannot be legally taken, he may oblige him to move the King ; should his King, however, be so posted that he cannot be legally moved, no penalty can be inflicted.
Page 18 - Should a player move out of his turn, his adversary may choose whether both moves shall remain, or the second be retracted.
Page 31 - Kt.'s 5th, you threatened to win his Knight by at once taking it with your Bishop, which he could not retake without opening check on his King. Instead of so moving, you might have played the Knight to Q. Rook's 5th sq., in which case, by afterwards moving the Rook to Q. Rook's square, it would have been impossible for his Queen to get away. 16. Q. to King's 3d. 16. K. R's Pawn to R's 3d. You prudently retreated your Queen to guard her Knight' r Pawn, which it was important to save, on account of...
Page 17 - The chess-board must be so placed that each player has a white corner square nearest his right hand If the board have been improperly placed, it must be adjusted, provided four moves on each side have not been played, but not afterwards.
Page 28 - Bishop's Pawn to the third square — in the present instance, for example, you have deprived yourself of the power of castling, at least for some time, since the adverse Queen now commands the very square upon which your King, in castling on his own side, has to move. Black's last move is much more sensible.
Page 19 - King has been in check for several moves, and it cannot be ascertained how it occurred, the player whose King is in check must retract his last move and free his King from the check ; but if the moves made subsequent to the check be known, they must be retracted. XX. Should a player say
Page 104 - B's tables, is ready to hit that man ; and also, he being assured of taking up the other man, has it in his power to prolong the hit to almost any length, provided he takes care not to open such points, as two fours, two fives, or two sixes, but always to open the ace, deuce, or trois points, for B to hit him.
Page 30 - Rook's 5th square. It is true that he need not have taken the Bishop, but still his King must have moved, and White could then have taken the King's Knight with his Bishop, having always the better position. But now to proceed with the actual game : — 6.
Page 19 - If a player remain, at the end of the game, with a Rook and Bishop against a Rook ; with both Bishops only ; with Knight and Bishop only, &c., he must checkmate his adversary in fifty moves on each side at most, or the game will be considered as drawn : the fifty moves commence from the time the adversary gives notice that he will count them. The law holds good for all other checkmates of pieces only, such as Queen, or Rook only, Queen against a Rook, &c. &c.