Microcomputer Design and Troubleshooting |
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Contents
THE DEVELOPMENT SYSTEM | 27 |
CHAPTER 3 | 52 |
READWRITE TIMING | 84 |
Copyright | |
7 other sections not shown
Common terms and phrases
able additional application approach assembler bits block buffer bytes called chapter chip chip select circuit circuitry clock common complete connected considered cost count counter cycle data bus decoding delay development system device direction discussed display documentation edge emulator enable EPROM example execute flag flip-flop function gate hardware hold important input instruction interface interrupt latch load locations loop memory microcomputer microprocessor necessary Note occur operation output particular performed peripheral pins port possible presented problem processing processor prototype pulse ready receiver reset response result sequence serial setup short shown shows signal simple single socket space specifications standard supply switch technique tion usually voltage wait write strobe zero