Mixing Audio: Concepts, Practices and Tools
Part I: Concepts and Practices: Music and mixing; Music - an extremely short introduction; The role and importance of the mix; The perfect mix; Some axioms and other gems; Louder perceived better; Percussives weight less; Importance; Natual vs. artificial; Learning to mix; What makes a great mixing engineer?; Methods of learning; Mixing analysis; Reference tracks; The process of mixing; Mixing and the production chain; The mix as a composite; Where to start?; Deadlocks; Milestones; Finalizing and stabilizing the mix; Related issues; How long does it take?; Breaks; Using solos; Mono listening; Bouncing; Housekeeping; Mix Edits; Mastering; Mixing domains and objectives; Mixing objectives; Frequency domain; Level domain; Stereo domain; Depth. -- Part II: Tools: Monitoring; How did we get here?; Choosing monitors; The room factor; Positioning monitors; Meters; Peak meters; Average meters; Phase meters; Mixing consoles; Processors vs. effects; Basic signal flow; Groups; In-line consoles; The monitor section; Solos; Correct gain structure; The digital console; Software mixers; Tracks and mixer strips; Routing; The internal architecture; Phase; What is phase?; Problems; Tricks; Faders; Types; Scales; Working with faders; Panning; How stereo works?; Pan controls; Types of tracks; Panning techniques; Beyond pan pots; Equalizers; Applications; The frequency spectrum; Types and controls; In practice; Equalizing various instruments; Introduction to dynamic range processors; Dynamic Range; Dynamics; Dynamic Range Processors in a nutshell; Compressors; Principle of operation and core controls; Additional controls; Controls in practice; Applications; Tricks; More on compressors; Limiters; Gates; Controls; Applications; In practice; Tricks; Expanders; Controls; In practice; Upward Expanders; Duckers; Operation and controls; Applications; Delays; Delay basics; Types; In practice; Applications; Other modulation tools; Vibrato; ADT; Chorus; Flanging; Phasing; Tremolo; Reverbs; Applications; Types; Reverb programs; Reverb properties and parameters; Reverbs and stereo; Other reverb types; Reverbs in practice; Distortion; Distortion basics; Ways to generate distortion; Drum Triggering; Methods of drum triggering; Other tools; MS; Pitch shifters and harmonizers; Exciters and enhancers; Transient designers; Automation; The automation process; Automation alternatives; Control surfaces. -- Part III: Sample Mixes: Hero (rock); The Hustler (drum n' bass); Temps (hip hop); Donna Pomini (dance).
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adds ambiance reverb analog applied attack and release attenuation audio sequencer automation balance bands bass bass guitar boost bounced channel Clip compression compressor console convolution reverbs Cubase Cut Cut Cut cut-off frequency decay delay Delay Track depth Digidesign DigiRack DigiRack EQ distorted guitars distortion Drums dynamic range early reflections effect equalizers example fader feedback Figure frequency spectrum gain reduction gate gated reverb guitar harmonics hi-hats high-shelving filter hits input signal Inserts instruments involves kick listening loud louder make-up gain masking master meter microphone mix bus mixing engineers modulation monitors mono MOTU multitrack multitrack recorder natural attack noise output overheads Oxford EQ parametric filter phase played plugin previous track processors produce ratio recording result reverb emulators samples shelving filters side-chain snare solo sound speakers stereo image studio threshold Toontrack EZdrummer Universal Audio vocal