Modeling the Environment: Techniques and Tools for the 3D Illustration of Dynamic Landscapes

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John Wiley & Sons, Mar 27, 2012 - Architecture - 267 pages
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A single-source guide to harnessing the power of 3D visualization tools for analysis and representation of landscapes

Current technology allows designers to model environmental phenomena and space in new and exciting ways that go beyond the two-dimensional plane. The models, illustrations, and animations that can be created usher in a new paradigm of landscape representation that can become analytical tools as well as beautiful imagery. The text focuses on digital modeling methods that can be used to express rich environments using digital tools to develop, composite, and animate scenes.

This full-color book provides coverage of 3D visualization tools for land planning and landscape architecture. The methods and theories in Modeling the Environment present landscape representation around a core set of ideas—scene, object, terrain, environment/atmosphere, time/dynamics, and the composite—that centers representation on human experience. Supported by www.lab.visual-logic.com, a website offering tutorials and forums, the text shows you how to use Autodesk 3ds Max to create dynamic landscape environments while also referring to a range of other tools including Google SketchUp, Autodesk Maya, and AutoCAD Civil 3D. It also demonstrates how to integrate 3D visualization tools into existing workflows, and offers critical coverage of intelligent drawings and representations, giving you a glimpse at the future of the profession. This book:

  • Includes sections intended to build upon one another in order to understand the environment as a composite representation of multiple systems interacting

  • Shows how to integrate 3D visualization tools into existing workflows, as opposed to offering an entirely new workflow

  • Emphasizes modeling, animation, and simulation as both design analysis tools and presentation tools

Modeling the Environment is essential reading for professionals in landscape architecture, urban planning and design, architecture, and related disciplines who are looking to be at the forefront of technology.

 

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Contents

DigitalMedia Industries
9
Representation Illustration and Simulation
18
Scene
28
Composition and Views
47
Movement in the Environment
55
Object
63
Materiality98
98
Terrain
113
Atmospheric Conditions
165
Advanced and RealTime Lighting Systems
172
Simulation
181
LinkingControllers
192
SimulationRigid Bodies
202
Simulation Particles and Soft Bodies
209
Scripting
219
Composite
225

Distributions
147
Atmosphere
153

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About the author (2012)

Bradley Cantrell is Principal and Partner at Visual Logic, Inc.; Partner at LND Digital Workshop, Digital Media Training and Consulting; and Associate Professor in the Robert Reich School of Landscape Architecture at Louisiana State University. He is the coauthor of Digital Drawing for Landscape Architecture (Wiley). Natalie Yates is Assistant Professor of Landscape Architecture in the Sam Fox School of Design and Visual Arts at Washington University in St. Louis.

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