Emphasising the creative aspect of music technology, this introduction sets out an overview of the field for music students in a non-scientific and straightforward way. Engaging and user-friendly, the book covers studio concepts: basic audio and the studio workflow, including audio and MIDI recording. It explores synthesisers, samplers and drum machines as well as basic concepts for electronic performance. In considering the role of the DJ, the book addresses remixing and production, drawing upon many examples from the popular music repertoire as well as looking at the studio as an experimental laboratory. The creative workflow involved in music for media is discussed, as well as controllers for performance and the basics of hacking electronics for music. The book as a whole reflects the many exciting areas found today in music technology and aims to set aspiring musicians off on a journey of discovery in electronic music.
What people are saying - Write a review
We haven't found any reviews in the usual places.
Chapter 1 Representing and storing sound
Chapter 2 A studio overview
Chapter 3 Synthesisers samplers and drum machines
Chapter 4 Live music technology the FAQs
Chapter 5 Select remix mashup
Chapter 6 The producer
Chapter 7 Music sound and visual media
Chapter 8 The studio as experimental lab
Ableton LIVE acoustic actually AIFF allow Ambisonics amplifiers amplitude analogue artists Audio Engineering audio sequencers audio signal breakbeats byte cables capture Chapter circuit circuit bending Collins commercial composer computer music connected create creative developed devices digital musical instruments drum machines electric electroacoustic music electronic music elements envelope experimental Figure film filter format frequency granular synthesis guitar hardware hacking headphones Hip-Hop input channel instance interaction interface keyboard laptop listen live performance loops loudness loudspeakers mashup measure messages microphone MIDI modulation music technology musicians noise octave oscillators output panning perceive Pierre Schaeffer pitch playback played back player plugins popular music processors producer programming radio recording remix represent reverb rhythmic sample sampler sensors setup smartphones software mixers sound effects speakers studio SuperCollider synth synthesis method tape techniques tracks turntable visual wave waveform workflow