New Results and New Trends in Computer Science: Graz, Austria, June 20-21, 1991 Proceedings
This volume contains selected papers from the symposium "New Results and NewTrends in Computer Science" held in Graz, Austria, June 20-21, 1991. The symposium was organized to give a wide-ranging overview of new work in the field on the occasion of the fiftieth birthday of the editor of the volume. Topics covered include: information on neural nets, ideas on a new paradigm for informatics, hypermedia systems and applications, axioms for concurrent processes, techniques for image generation and compression, the role of data visualization, object-oriented programming andgraphics, algorithms for layout compaction, new methods in database systems, the future of data networks, object-oriented artificial intelligence, problems in data structures and sorting, aspects of user interfaces, a theory of structures, applications of cryptography, evaluation of Ada, results in algorithmic geometry, remarks on the history of computers, and a novel interpretation of machine learning. In total, the 26 high-level contributions authored by prominent experts from all over the world give an up-to-date survey of almost all subfields of computer science. The book is written in a style which is easy to follow, and it is of interest for any computer scientist, be it in research, teaching or practice.
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2-structures access methods application approach Artificial Intelligence B-tree basic binary binary heaps binary search trees cells complex components computational geometry Computer Science configuration contains data space database decomposition techniques defined delete dialog distributed edge EDVAC elements environment evaluation example Fibonacci heaps Figure finger FIXPO forbidden region function graph graphical heaps hypermedia hypermedia systems hyperplanes hypertext implementation informatics input insertion interaction interface language layout Lemma machine mapping memory micro space neural neurons node object-oriented object-oriented programming operations paradigm performance pointer points polygon position Prim's algorithm primitive problem Proc Proceedings programming query processing realized ScaledColor schema search trees sequence Simulation smallest enclosing balls sorting algorithms spatial access methods spatial objects spatial query specific strongly connected components subspace Theorem tree family triangles usability user-interface vertex vertices visual window