Object-oriented Software Engineering: Using UML, Patterns, and JavaFor courses in Software Engineering, Software Development, or Object-Oriented Design and Analysis at the Junior/Senior or Graduate level. This text can also be utilized in short technical courses or in short, intensive management courses.
Object-Oriented Software Engineering Using UML, Patterns, and Java, 3e, shows readers how to use both the principles of software engineering and the practices of various object-oriented tools, processes, and products.
Using a step-by-step case study to illustrate the concepts and topics in each chapter, Bruegge and Dutoit emphasize learning object-oriented software engineer through practical experience: readers can apply the techniques learned in class by implementing a real-world software project.
The third edition addresses new trends, in particular agile project management (Chapter 14 Project Management) and agile methodologies (Chapter 16 Methodologies). |
Contents
Introduction to Software Engineering | 4 |
Table of Contents | 16 |
Project Organization and Communication | 22 |
Copyright | |
24 other sections not shown
Other editions - View all
Object-Oriented Software Engineering Using UML, Patterns, and Java Bernd Bruegge,Allen Henry Dutoit No preview available - 2013 |
Object-oriented Software Engineering: Using UML, Patterns, and Java Bernd Bruegge,Allen H. Dutoit No preview available - 2010 |
Object-Oriented Software Engineering Using UML, Patterns, and Java: Pearson ... Bernd Bruegge,Allen H. Dutoit No preview available - 2013 |