Object-oriented Programming for Graphics

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Chris Laffra
Springer, 1995 - Computer graphics - 291 pages
Object-oriented concepts are particularly applicable to computer graphics in its broadest sense, including interaction, image synthesis, animation, and computer-aided design. The use of object-oriented techniques in computer graphics is a widely acknowledged way of dealing with the complexities encountered in graphics systems. But the field of object-oriented graphics (OOG) is still young and full of problems. This book reports on latest advances in this field and discusses how the discipline of OOG is being explored and developed. The topics covered include object-oriented constraint programming, object-oriented modeling of graphics applications to handle complexity, object-oriented techniques for developing user interfaces, and 3D modeling and rendering.

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Report on the Second Eurographics Workshop on ObjectOriented Graphics
Metaattributes for Graphics Collection Classes
A Quantum Approach to Geometric Constraint Satisfaction

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About the author (1995)

John Arthorne has been a committer on the Eclipse project since its inception, and has worked on Eclipse's underlying technology since 1998. Before joining IBM Ottawa Lab in Ottawa, Canada, he worked for IBM subsidiary Object Technology International, developing Eclipse's precursor, VisualAge Micro Edition Java IDE. Chris Laffra works with the J9 virtual machine team at IBM Ottawa Lab. He focuses on improving Eclipse's overall performance, and his hobby is visualization of Eclipse's execution to improve its transparency. Chris previously worked for IBM T.J. Watson Research Center and OTI in Amsterdam.

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