Object-oriented Programming for Graphics
Springer, 1995 - Computer graphics - 291 pages
Object-oriented concepts are particularly applicable to computer graphics in its broadest sense, including interaction, image synthesis, animation, and computer-aided design. The use of object-oriented techniques in computer graphics is a widely acknowledged way of dealing with the complexities encountered in graphics systems. But the field of object-oriented graphics (OOG) is still young and full of problems. This book reports on latest advances in this field and discusses how the discipline of OOG is being explored and developed. The topics covered include object-oriented constraint programming, object-oriented modeling of graphics applications to handle complexity, object-oriented techniques for developing user interfaces, and 3D modeling and rendering.
What people are saying - Write a review
We haven't found any reviews in the usual places.
Report on the Second Eurographics Workshop on ObjectOriented Graphics
Metaattributes for Graphics Collection Classes
A Quantum Approach to Geometric Constraint Satisfaction
13 other sections not shown
Other editions - View all
active objects application objects approach architecture attributes behavior built-in predicates callback class hierarchy class-instance components Computer Graphics constraint satisfaction constraint solver constraint system created D2M2run defined delegation systems Democracy Algorithm direct manipulation display dynamic editing encapsulate equations example feedback Figure fixed length line framework functions global illumination graph graphical editor graphical objects graphical user interfaces graphics systems implemented inheritance input instances instantiation interactive iteration length line segment line segment Magoo manager mechanism methods multiple inheritance node Object-Oriented Graphics object-oriented programming operations OSF/Motif output paradigm parameters PHIGS problems programming languages propagation PROTOS-L pwm_object QOCA radiosity Rankin ray tracing rectangle rendering representation scene schematic diagram semantics Shader sharing slot Smalltalk solution solving spaceball specific structure subclasses techniques template toolkit tuple space Unidraw user interface variables virtual environment visual widget window Wisskirchen X window system