Patterns for Computer-Mediated Interaction

Front Cover
Wiley, Aug 20, 2007 - Computers - 600 pages
Written by well-respected experts, this how-to guide provides patterns for the design of human computer human interaction (HCHI). An increasing number of applications are currently designed for use by more than one user, eg: multi-player games, interactive web sites, mobile phones, collaborative learning systems, interactive workspaces and smart environments. In these areas there is a shift from (HCI) human computer interaction to (HCHI) human computer human interaction. The role of patterns in this movement is twofold: 1st – patterns focus on the human user of the system; 2nd – patterns assist developers in the development process of groupware applications.

What people are saying - Write a review

We haven't found any reviews in the usual places.

Other editions - View all

About the author (2007)

Till Schummer: His PhD thesis focused on Design Patterns for group formation and maintenance. Since March 2002 Member of the scientific staff at the Distributed Systems Division at the Fern Universitat in Hagen. Interests cover: distributed systems, operating systems, CSCW (computer supported collaborative work), and distributed software development.

Stephan Lukosch: During his graduation he developed a platform called DreamObjects. DreamObjects simplifies the development and management of shared data objects that are necessary to enable collaboration among distributed users. DreamObjects is an extension of DreamTeam, which is a platform for the development of synchronous, collaborative applications. Since August 2003, Assistant Professor for ‘Distributed systems for cooperative working/learning environments’ at the University of Hagen.

Bibliographic information