Patterns for computer-mediated interaction
Written by well-respected experts, this how-to guide provides patterns for the design of human computer human interaction (HCHI). An increasing number of applications are currently designed for use by more than one user, eg: multi-player games, interactive web sites, mobile phones, collaborative learning systems, interactive workspaces and smart environments. In these areas there is a shift from (HCI) human computer interaction to (HCHI) human computer human interaction. The role of patterns in this movement is twofold: 1st – patterns focus on the human user of the system; 2nd – patterns assist developers in the development process of groupware applications.
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From Patterns to a PatternOriented
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activities allows users Alternative name(s annotations answer these questions applying this pattern awareness browsing BSCW Buddy List CDRM central server chat Check When applying clients collaboration space collaborative browsing Collaborative Session command computer-mediated interaction concurrency consider applying context CoWord create Danger Spots describes diagram discussion distributed document Dynamics e-mail ensure environment example eXtreme Programming field of vision game engine group members implemented latecomer login mediator Model-View-Controller MSN Messenger Optimistic Concurrency Control pair programming participants password pattern language Paul perform problem Rationale Related Patterns remote cursors Remote Field remote user Replicated Objects request Scenario selected shared artifacts shared data shared editor shared objects shows solution Sony Online Entertainment specific Star Wars Galaxies stored synchronous task telepointer update message User Gallery user interface User List user's virtual visual