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Patterns of Experiment
Information and Redundancy
Problems of Performance
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appear arise assessment Attneave Attneave's average Bartlett behaviour bits Brunswik calculation channel capacity characteristics choice-graph classification classificatory coding column complete complete graph components concept considered constrained set constraint contract bridge D-redundancy dancy decomposition definition determinables digits display distinction efficiency emphasize ensemble equiprobable error-correcting code example experiment experimental fact Fitts's formal gain Garner Gestalt theory given gives graph guessing high redundancy identification indicate Information theory Information values Informational analysis kind limited Log ratio log2 log2w logarithmic material mation mean memory Miller's non-redundant number of items number of symbol occur organism patterns perceptual performance positive interaction possible postulate prediction principle probabilistic probability problem psychological psychophysical recall recognition reduced reference relationships relevant response schematization Scientific classification selection sense sequence Shannon's signals situation specific specific gravity step strategy structure suggests task tion uncertainty University of Exeter well-formed strings wholly redundant